Welp, it's been 3 years, high time a new reel surfaced. Majority of this work has been at Bruton Stroube Studios, some freetime work.
Song: Goldroom - Till Sunrise (feat. Mammals)
I was contact by the talented folks at Baker & Hill to animate a piece with existing artwork. I was fortunate enough that the artwork was extremely beautiful and well organized. It made things a breeze to work with.
Artwork by Bee Johnson. She's awesome, you should work with her.
In May, Asterisk came back to Jeff Briant and I to budget for a new cell phone reveal video for the Huawei P8 Lite. We worked out a month for this project and 2 weeks later the client came back with "we need it June 1st. This meant that we would have to start immediately, it was May 20th.
Jeff and I spit out 12 concept frames for 4 different ideas and sent them off on the 21st for approval. The next day we got word to move forward with one of our darker, sleeker concepts. That's what we did. We hired on Jeff Moberg to create the score and sound effects.
PJ Lee of Asterisk Media approached Jeff Briant and I with a piece needed to show off Kobo's latest e-reader. We worked on a couple of boards to send to the client to sell the idea of a 3d product piece.
Once the storyboards were signed off, we to C4D's blazing fast Hardware Renderer and blocked out the pre-viz for the edit so we could start texturing and animating the final shots. Hard part: DONE! We now needed to find a render farm with Octane Render to help us through these shots with Octane and we found the wonderful folks at GarageFarm.Net. They shined beautifully and our shots were finished in record time.
We, of course, added a couple of tweaks back into this "directors cut" to make it more interesting.
Snippet from a series I just wrapped up. A talking Oyster giving you some well needed pearls of wisdom.
1 of 8 in total. Rendered with Cinema 4d using Octane. Built out the scene and used the sculpt tool to get some really gross stuff on the oyster.
Some more details:
Used pose morph to get the mouth formed for each phonetic sound. Long process of syncing audio which starts in premiere. Then lots of dynamics tweaking to get things looking just right.
Happy to do a tut if there's interest.
Bonus clip down below.
This is a highlight reel. Full videos below. These are long, but a lot of love went into this.
Super stoked to have been asked to participate in this years Yule Log.
If you haven't seen some of the work that curators Daniel Savage and Oddfellows have made, you're living under a rock.
Thanks again dudes!
Check them out here: watchyulelog.com/
It’s that time of year again where we get to work with one of our favorite agencies, The Marlin Network, to put together a fun teaser/invite for their event at an annual industry food show. It's been a blast in years past, doing Breakfast Interrupted (vimeo.com/22469541) and Breakfast & Burlesque (vimeo.com/64320120). This year, we teamed up with Strange Donuts and shot portraits as Donut Doubles. Below are the images along with a motion piece we did. Can't wait for next year!
Casey made a little tutorial if any of yous out there are interested (vimeo.com/95769570)
September 25th, 2014 we threw a happy hour for St. Louis Design Week. We drank plenty of beers as our largest studio was transformed into a beer garden.
Along the back cyc wall was a longer version of this video looping.
This started as an exercise to try and think less commercial and more whatever random thing pops in my head.
I started doodling and drew this manbird. Then I gave him glasses and a cigarette and he seemed to resemble classical hipster traits. Then he uses his rocket shoes and flies away, makes sense.
Thanks to Jake Houvenagle for lending his mustache voice.
I was contacted by Bruton Stroube Studios (vimeo.com/brutonstroube) in St. Louis for a position as their Motion Graphic Artist. Their work is absolutely phenomenal and it was an honor to even be considered. I got the job and I'm really looking forward to the challenge of working with such amazing people that will push my skills.
Bruton Stroube asked me to make a spec BudLight spot that I was proud of, and this is what I came up with.
With the help of Harry Sadler (twitter.com/HPSadlerMusic) for the spot on voice over, this is something I'm very proud of.
This spot was made almost entirely in Cinema 4d with the composites in After Effects.
It's a very rare opportunity to have a client need a logo animation where the logo looks so badass. I went a bit above and beyond what I needed to do for this.
I was trying to use some concepts I've been testing out, hand-drawn animations. I started this style in After Effects but I realized key framing everything just wasn't the best way. In this I used Photoshop Extended to make an image sequence. You could also use Flash and get the same results.
Here's the link to the breakdown/tutorial of this
My submission for the GreyScaleGorilla 5 second project "Nothing But Cubes"
I've seen a few animations that looked hand drawn. I thought I'd give it a shot the way I think it's done;
First step I did was to go into Cinema 4d and animate a few sweep nurbs on a spline to get the basic shapes. Then I went into After Effects and hand keyed ever frame of shape layers.
For the text and built up cube I found a great little trick the other day. The animate drop down in each shape layer has a "Wiggle Path" section. Good stuff.